Hello! I am a 3D artist based in Jakarta, with a big passion for sculpting the grotesque. Please contact me at contact@naditiyawan.com for business inquiries.
Worked on the production of 3D assets, namely for advertising outputs, with some for short animation films as well. My responsibilities as a 3D generalist included:
- Modeling 3D assets, which included hard surface, organic and complex repetitive assets using MASH networks.
- UV mapping 3D assets. With the help of a UV checker texture, I ensured that all areas contained perfect alignment with no stretching issues.
- Texturing 3D assets, with one project in particular including the involvement of the toon lines and toon shader in Autodesk Maya.
- Layouting 3D assets for a scene.
- Creating mock-up animations.
- Conducting kinetic research to support realism of animations currently being worked on.
- Creating blendshapes for animation use.
- Creating cloth simulations using nCloth in Autodesk Maya: tearing simulations, plastic simulations, and physics interactions with other elements in the scene, including wind physics.
- Rigging basic hard surface assets.
Learned the ropes of being a 3D Modeler in a professional setting, training 3D modeling capabilities.
Professionally, worked on texturing assets for:
- The Ghastly Ghoul TV special (2022) for Dream Logic Studios & Lupus Films
- Kangaroo Beach TV series for Nick Jr. UK